Mark as done to rate
Will you avenge the fallen coven? Or will your fate be that of those before you?
All (154)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
137 escape rooms
They called this one "one of the easier ones". Maybe we took it a little too leisurely but dang, really started rushing by the end of things. All the same kind of positive 13th Gate feedback - set is incredibly above industry standards, lighting and sound design was great, River was a fantastic GM. The only note I'll mention is that there was a puzzle that we essentially completed without doing the intended work. When it was mentioned during the recap, we were so glad that we didn't go through the trouble.
Tons to do, varied in style.
BEAUTIFUL
River was great.
Above average story.
Hard
Lots to do.
High tech
5
Spooky
Witches & Vampires - no active jump scares.
12
No
No
Not at all
Bending over and stairs.
Yes
Medium
Several free, reserved parking spots in the lot across the street.
13 escape rooms
Amazing room
Yes
Hard
We didn't solve the room with a team of 5 people (although 4 of them were new to escape rooms)
High tech
5
We didn't solve the room with a team of 5 people (although 4 of them were new to escape rooms)
Spooky
16
Yes
No
Somewhat
Yes
Easy
36 escape rooms
Similar to one that we had already done. But it was still a good room.
221 escape rooms
Fun, whimsical room with a bit of suspense, but it fell down in parts with one super time-wasting puzzle that you didnβt really need to do to figure out what to do next. Also we were given an unrequested hint before we even got all the clues needed for a puzzle which was annoying. Also, broken mechanisms or too tricky to activate mechanisms wasted time.
4
91 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
101 escape rooms
Stellar room, great flow, really enjoyed it
204 escape rooms
When weβre trying to solve a puzzle and the game master shouts over the intercom to grab a random item to finish the puzzle, thatβs a problem. Why doesnβt the game tell us to grab that item? Why are there no hints to grab that item? How are we supposed to know one small item in a sea of items should be facing a different way? This game lacked some logic.
109 escape rooms
As much as I would like to leave a positive review for this game I unfortunately canβt. Once we progressed into the second room, almost all of the puzzles were brokenβ¦they were at least finicky and didnβt work even though we had the correct answer. It was super frustrating. On top of that, the GM would give us a hint or the answer when we knew the answerβ¦it was just the puzzles wouldnβt accept the answer. We unfortunately didnβt have a good time in this room. We came back the next day to play some other rooms and an 8 year GM told us that the puzzles in this room are finicky so just keep all of this in mind if you choose to play this room.
No
Medium
Not scary
Yes
Basically every puzzle was broken or at the bare minimum, it was finicky.
No
Somewhat
Yes
Easy
135 escape rooms
I should start by saying that my wife and I do escape rooms all the time with just the two of us. And we have never not escaped when we are alone. Because we see every puzzle and clue and aren't missing information because others are handling it. We called months ahead of our trip to see if we could book a private room. We offered to pay extra--whatever it took. They were friendly enough, but they would not let us. We had to play with others. Well, we didn't want to miss out on these rooms, so we moved forward and hoped for the best. For Spellbound, we got out with a group of four 12-year old girls there for a birthday party. Hey, I have kids. Kids are great. If you aren't racing against the clock trying to solve puzzles. The girls were looking for a different experience than we were. And they were young girls. Which meant lots of giggling and shrieking. And I can only imagine that the birthday girl and her friends weren't exactly thrilled to learn that some strange couple would be crashing their party. After playing the room, I get why we couldn't have done it with just two. Because there was one puzzle that physically required more than two people. Puzzle wise, though, we could have killed it in that room. So 13th Gate, figure out how to lower that minimum body count. If your concern is money, charge more for a private room. And while you're working on that, don't stick two adults in a kid's birthday group. Neither side wants that. So I have to admit that the corporate policy of matching escape room enthusiasts to overly enthusiastic pre-teens colored my view of the room. But with that now out of the way, here's what I thought of the room: It was awesome. The production value was unparalleled. The puzzles were mostly intuitive, though the equipment they provide you could have worked better. The ambience was almost perfect--the sights, the smells, the sounds (though I would have appreciated a bit more light). I am not a fan of the clue-giving system, though. It's animatronic and pre-programmed, so the game master ended up having to chime in to expound on the clue either because it was too hard to understand, gave us information we already had, or made no sense. There was great flow, good surprises, and there was a lot to do. Overall, it was a good time. I think the biggest thing that would have made it better is if I was actually invited to that girl's thirteenth birthday party. Then again, if it was just my wife and me, it would have been beyond awesome. (I do appreciate that the gamemaster gave us a couple extra minutes because we were so close to escaping when time ran out.)
105 escape rooms
My self-preservation instinct was fond of the cabin-in-the-woods feel, and using magic practically to ward off a vampire. My teamβs desire to experience a vampire-themed escape room was fulfilled. Thank you. :) Additionally, Noah is a pleasant game-master. Completed with a team of 4.