
halematthew
79 escape rooms
Overall a good room, but had some pretty glaring problems. To start with the positives, the set was so well done. Traversing the set was a blast and it looked so real with time-period appropriate props and decor. The puzzles were pretty solid as well, but some minor tweaks were needed to avoid unnecessary confusion on some of the puzzles. However, after we finished the room we found out that 1 puzzle that we thought we triggered by doing something pretty obvious was actually not triggered by that and we had to save that clue for later, causing unnecessary confusion. One transition in the room also seemed dangerous, even more so in the dark environment that it took place in. The story also felt really muddy since the gm did not explain to us anything before sending us into the room, and the room itself did not elaborate enough on the storyline to create a cohesive, full-circle story. The ending was very anticlimactic because we didn’t even know if we won until the gm walked in a minute later because the final thing we did didn’t really make sense with the story. Overall, a beautiful room with some solid puzzles, but a couple things hold it back from being a great experience.
Gameplay
Atmosphere
Atmosphere was well above average for rooms of this type!
Customer service
Particularly interesting or different
Yes
Different because it is more physical than most escape rooms.
Story
Story was not cohesive because they didn’t explain anything beforehand, the gm was like “ ok here’s your room, good luck” and the storyline was not developed enough throughout for us to really understand what was going on. The ending further confused us, story-wise.
Difficulty
Medium
Medium
Game tech
Mechanical
Some tech too
Ideal number of players
3
Scary
Not scary
Minimum age
9
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Climbing and crawling
Easy to find location
Yes
Parking
Easy