Great theming for this room. Very large setting and it was very well done with some great sound effects and vfx. This definitely stepped up the immersion. Fun intro and definitely got your blood pumping. Some puzzles were very fun and well themed. We had to break out and rescue a girl out of the asylum. It is supposed to be a horror room and it did not have the overall scary vibe we were expecting based on the hype.
There were a few clues that required a bit more lighting and involved colors and that stopped us up for a few minutes.
Some issues with communication with GM. Could be because they switched halfway through the room. Not sure if that is something that is usually done. Timer started before our audio finished so we lost a few minutes there. We did finish all the puzzles however there was a lot going on with this room that left a sour taste for on the experience. Still a nice room!!
Game did flow well and there were certain parts that were unique.
Great effects and lighting. VFX were top notch and a couple of great air puffs. Bathroom really smelled which was gross but effective! Definitely was immersive.
GM for this game was a bit miss compared to other games. We did have a GM switch halfway through so that might have caused some issues. We did ask for a clue twice and it was a bit of wait getting help.
Particularly interesting or different
No
This was a very basic storyline that relied on special effects to carry the room.
Story was not bad, definitely get for the protagonist.
I would say some of the hardness came from low lighting and not being able to see colors towards the end.
A good mic but relief of VFX lighting and sound.
It is listed as horror and there are a few scares in it, however they are comprised mostly of sound jump scares which get repetitive after a while. It is more startling than scary because those loud sounds would go off when you were right next to them instead of setting ambience.
We were given warnings in most of the rooms that the iPad they used for clues was not working properly and that they were trying to phase it out. This is actually a positive because the rooms that it did work in really took away from the overall aesthetic. Plus it uses QR codes and literally puts the code near the puzzle. Glad they are looking to phase that out.
Physically active
Somewhat
Large space. One part requires a crawl.
Accessibility
Color was an issue. Definitely impacted a puzzle later on in the game. Low light could impact players.