Hints are given out of necessity as the room consistently does not contain enough information to solve some of the puzzles. Numerous pieces broken or not functional. A lot of puzzles that are tedious and unfun time sinks where you understand what to do but the actual act of doing it is something quite boring and uninteractive. Certain jump scares and scary moments, but the frustration and waiting around broke the immersion for 80% of the experience. On the bright side, the set dressing was nice, the staff were friendly, and I like the non-linear start. I think they could take the same puzzles and apply better design to improve the experience.
Being given hints on a screen as a necessity to solving some puzzles ruined some aspects of the experience. Having the team huddled around one person for extended periods of time as they apply the solution (easy to solve, time consuming to apply) makes for a boring experience. One of the last puzzles is just trial and error due to a factory misprint.
Props and environment were mostly well done!
GMs were very nice and welcoming.
Particularly interesting or different
Yes
Some unique player interactions.
Some hard puzzles, some time-consuming puzzles, and some unclear fumbling.
Nice mix of tech and mechanical.
We were way too crowded with 5. 3-4 would be ideal.
If operating well, I can see it being scary. There were scary moments, but the lack of momentum broke immersion and made it mostly not scary for our group.
Multiple puzzles broken or parts not working.
Physically active
Somewhat
Some crawling, some climbing.
Accessibility
Not advised for those with mobility issues.